actor value creation kit

Basically whoever attacks NPCActor adds their level as actual damage value multiplied by 13. Press question mark to learn the rest of the keyboard shortcuts.


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For example if an actor has 100 Health ModActorValue by -10 will lower the health total to 9090 whereas DamageActorValue by 10 will result in 90100 Health.

. It will show a long list of all the skills actor values attributes etc but creating any new ones creates a null and you cant edit existing ones or if you can I dont see how. 242 Breaking the level cap pre 19 Actor Value Indices are the numerical values used in the game data to refer to a wide range of attributes skills and effects that can be relevant to any actor eg the player NPCs or creatures. You can change this 4 value higher or lower if you want your actor to take more or less damage.

Sets the base value specified actor value on the actor to the passed-in value. It can also come from the characters race or be derived from a formula. They are accessed and altered using Papyrus script functions in the Console and used in various forms in the Creation Kit.

Actor Values - Creation Kit Modding - posted in Skyrim Special Edition Creation Kit and Modders. Alright so Im going to blatantly state that Im a total noob when it comes down to scripting and modding in general. You cant write a formula.

But I wanted to make my own mod to input a challenge fight of sorts into the game that was reliant on the editing of actor values such as damageresist. This is by design. To get the base value see GetBaseActorValue -.

The objects name as it will appear within the game world and user interface menus. The Actor Value object is found within the Object Window under the Miscellaneous Category. Any modifiers are left intact.

GetActorValue is slightly faster than GetAV as it is native. Press J to jump to the feed. Function RestoreActorValuestring asValueName float afAmount native Function RestoreAVstring asValueName float afAmount RestoreActorValueasValueName afAmount.

Some of the entry points offer a drop-down box that lets you select how your value will be used -- whether it will be added to something multiplied by something and so on. One new thing I noticed with this Creation Kit was the addition of an Actor Values editor. Optionally a shorter name used on the HUD and for Text Replacement fields that specify the short name.

This is defined as the sum of four parts. Edit - I posted this before I saw that other people were. The title can you create your own actor values such as missing health percentage or maximum health for the purpose of spell scaling and such.

Btw if you want to try and see what I mean open up the CK and click the Character tab then Actor Values. If 1 then the actor value is at its maximum. Examples edit edit source If all you need is to get the maximum value after buffs is calculated that is the value that is not represented by the base value you only need.

Most actor values have an implicit base value which is usually 0 but in some cases can be 1 or 100. From the CreationKit Wiki. Get the Level of whoever is attacking NPCActor and multiple it by 13.

This function returns the current value as opposed to the base maximum value. ModActorValue is distinct from DamageActorValue because it adjusts the maximum value for the AV while DamageActorValue or RestoreActorValue only adjust the current value. If 0 then the actor value is at its minimum.

Overjoyed at the prospect of being able to create my own skills I was dismayed to find that while properties of existing Actor Values can be edited and you can create a new Actor Value or duplicate an existing one certain fields are greyed out and cannot be edited. Mod Spell Magnitude doesnt let you specify a variable value. Sometimes the value is set on the Actor Form.

EnemyBaseHealth akAggressor as ActorGetBaseAV Health 04. The perk data format doesnt have room for formulas and evidently doesnt support using. Jump to navigation Jump to search.

The value of the requested actor value as a percentage of its maximum value. Actor Values are properties that exist on Actors and other ObjectReferences. The ID also referred to as Editor ID is used by the Creation Kit to uniquely identify this record within a Data File.

The Base Actor Value can come from a variety of places. The names of the actor values can generally be used in the console as part of various console commands.


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